When no healing is needed except for self-healing, or even if self-healing is not needed, use Divine Judgment to nuke enemy threats. Your Vestal should group heal with Divine Comfort so long as the total value exceeds the value you would obtain with Divine Grace (assuming no character is within a danger zone to be killed, at which point you should switch to using Divine Grace to bring that character back if needed). Often if may be best to simply buff your other damage dealers or to cure blight/bleeding (and gifting a minor heal) because your PD should be used as a controller, buffer, damage preventer. Use your noxious blasts to damage and stack blight on more resilient enemies. Your Plague Doctor can and should cheese stuns on the back row all day and night. Your Occultist should single-target heal with Wyrd Reconstruction (even better if you use an item that reduces your chance to cause bleeding), or focus pesky enemies with Vulnerability Hex to mark enemies (to allow BH to get increased damage), or use Weakening Curse to nerf enemy damage/accuracy on targets that are immediate threats, or who have tons of HP and will live several rounds. HWM get self-buffs to ranged damage, so, don’t use melee unless necessary to change positioning. Repeat infinitely, UNLESS you have multiple weakened enemies and want simultaneous damage with Grapeshot Blast, or really need to kill one ranged enemy, in which case you can use Pistol Shot. On his next turn, use point blank shot to destroy someone. Your Highway Man should use Duelist’s Advance and target an annoying enemy. In this setup, your BH will almost always get Bonus Damage against stunned enemies, and or Bonus Damage against Marked Targets (marked by your BH or marked by your Occultist). I speak in generalities, because there are times when your BH will have already stunned the first two characters, or your Hellion needs bleed removal (Adrenaline Rush buffs you AND removes this), or you simply need one enemy to die, and don’t value leaving the other enemies unstunned more than you do killing this enemy (Drummers are a prime example).īH should flashbang anyone who hasn’t attacked that round, or who would be most threatening, or who needs a positioning change. At this point, target back line characters with If It Bleeds, or Self-buff with Adrenaline Rush. Your Hellion should always use Barbaric Yawp as first priority, unless an enemy is stunned in first two rows already. This Is How We Do It, Tracking, Planned Takedown, Scout Ahead Pep Talk, Battle Trance, Reject the Gods, Sharpen SpearĬamping Gallow's Humor, Uncatchable, Clean Guns, Bandit's Sense Judgement, Dazzling Light, Divine Grace, Divine Comfort Pistol Shot, Point Blank Shot, Grapeshot Blast, Duelist's Advanceīlinding Gas, Noxious Blast, Battlefield Medicine, Emboldening Capours They work well in several situations and scenarios, and are reliable to fall back on.Wicked Hack, Barbaric YAWP, If It Bleeds, Adrenaline Rush These teams are the kind that players can take in two or more dungeon or area types, without having to shuffle around or change too much. So picking the strongest teams based on community testing and preference is a good way to familiarize oneself in this foreboding and unforgiving game world. After all, the community veterans have simmered in the collective knowledge of Darkest Dungeon best team compositions for many years now. To make things even easier, using some awesome Darkest Dungeon team comps is recommended. It just so happens that Darkest Dungeon is the best way to do this. As always with these kinds of games, going in prepared is almost mandatory for those who value their fragile blood vessels and precious blood pressure rates. Updated January 20, 2022, by Sid Natividad: Darkest Dungeon 2 is looking great so far even in its alpha stage. Hence, certain Darkest Dungeonparty compositions are more favorable. Some players will want to be thrifty with that kind of currency luckily, others have tested which heroes mesh well with one another and in what situations their synergy excels. Trial and error bought with piles of fallen heroes' corpses can be a good teacher. Their sacrifices are not for nothing, however. RELATED: The Burning Crusade Classic: Every Dungeon, Ranked By Difficulty Players will lose their heroes time and again, as that's part of the gameplay loop. Their dynamics as a party dictates whether players can face the abyss, or succumb to it after so many futile attempts at winning an uphill battle. In Darkest Dungeon, efficiency is the glue that holds the player's flimsy and meek heroes together.
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